BLOG: Designing A Learning Game - Where Do You Start??
We all learn from games, even when we don't realise it. Who discovered London through Monopoly, has picked up random general knowledge facts from Trivial Pursuit or has a better grasp of geography from Risk? Computer and online games are no different, but how do you make sure you get the learning you want from a game? [caption id="attachment_4122" align="alignleft" width="300"] Amuzo Games' Dan Mascall[/caption] As he continues working on Unicorn's Project #P2L - otherwise known as the Abbreviation Game - Amuzo Games' Lead Designer, Dan Mascall, reveals all. 1) When you sit down to design a game, where do you start? The key questions we ask from the start are:
- Who do you want to tell?
- How do you want to tell them?
- What do you want them to do?